Hyperspace hole6/11/2023 ![]() Hyperspace Hole is the only Psychic-type move introduced in Generation VI.MD: Blazing, Stormy, & Light Adventure Squad It breaks through the enemy's Protect, Wide Guard, Quick Guard, Mat Block, King's Shield, or Spiky Shield to damage the enemy. It breaches an enemy's Protect, Detect, etc., and it hits without fail. While in Unbound form, this move is replaced by Psybeam. At level 10, this move also increases the movement speed of ally Pokémon near the ring when they are heading toward it. This move cannot be used on base goal zones. If a path's forward goal zone is destroyed, the middle goal zone on the same path will take its place. After an ally warps, there is a 15s cooldown before that ally can use these rings again. All allies, including the user, can use these rings to warp between the two goal zones, and their movement speed will be increased for a short time after warping. Creating the ring on this forward goal zone of the top path will also create a ring on the forward goal zone of the bottom path for 6.5s, and vice versa. An intact ally forward goal zone can also be designated as the location where the ring is created. These allies can also warp back to where the ring was created within 3s. After 3s, the user and any allies in the area of effect will return to their base, and their movement speed will be increased for a short time. The user creates a large ring at the designated location, dealing damage to enemies in the area of effect. It is obtained by reaching level 4 and upgrading Confusion into it instead of Trick. In Pokémon UNITE, Hyperspace Hole is Hoopa's first move. In other games Pokémon Masters EX Category Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. This attack can hit a target using a move such as Protect or Detect.īold indicates a Pokémon gains STAB from this move. Using a hyperspace hole, the user appears right next to the target and strikes. Once forgotten, this move can’t be remembered. It’s recommended that this move is forgotten. This also hits a target using a move such as Protect or Detect. This also hits a target using Protect or Detect. Hyperspace Hole cannot be selected in a battle. Hyperspace Hole cannot remove the effects of protecting moves if it does not affect the target (such as if the target is Dark-type). It also removes the effects of Quick Guard, Wide Guard, and Crafty Shield from the target's side of the field. It will also hit the target even if it is protected by Protect, Detect, Spiky Shield, King's Shield, Mat Block, or Baneful Bunker, and lifts the effects of those moves for the remainder of the turn if it hits a target that is protected by Mat Block, it removes Mat Block from the target's side of the field. ![]() Hyperspace Hole inflicts damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. Pokémon Brilliant Diamond and Shining Pearl.
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