Supreme commander 2 revamp mod install6/13/2023 Even if it wasnt such a major step down from Fa, i still wouldnt be able to play it with this eco system. Supreme Commander 2: Revamp Expansion Mod - Grand-Scale RTS, RevisedSupreme Commander is an iconic name in the grand RTS genre, but the sequel, some would a. I can live with the different artstyle (i kinda like some of the visual changes, specially some for the Cybran) and the different feel the game has, but the weird eco keeps me from enjoying the game. I think thats because the way you spend stuff is pretty much like Starcraft 1, where your resources are immediately taken from the bank when something starts building, but the thing is that theres no "not enough mass" line or something similar, so if youre not careful you can have your engies just standing around there doing nothing because theres not enough resources to build whataver they were supposed to build, and the game doesnt even tell you that. Idk if thats because my brain cant comprheend a supcom game without flow economy or if theres something wrong with the game itself: i just cant do it. Every time i play i end up eco locked pretty quickly. It couldn't be more user friendly.Tbh my only big problem with Supcom 2 (and what keeps me form enjoying it) is the economy. Enabling and disabling individual mods takes 1 click, as does downloading any of them from the vault. All it takes to join a modded lobby is to double click it on lobby list and all mods used in it will be auto downloaded if you don't have them already, so it isn't some rocket science that you are trying to say it is. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. There are plenty of mods that are commonly used even together (not counting all the UI mods that are *always* used without you even noticing as they are client side) without any problems, hardly a "small portion" unless you are talking about very obscure and obsolete mods that no one is maintaining anymore, some lobbies have dozens of them and run fine. Wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Maybe you have some nice "bundle" that you can "easily use" in comparison but FAF is not some unsafe place that can brick your computer if you install incompatible mods, worst that can happen is that your game doesn't run until you disable incompatible mods with 1 click which was all it took to enable them as well, or it desyncs at random point. Modders aren't paid (at all, everything is voluntary) to do QA with every other combination of mods but they are very rarely incompatible. Just like with every other game that has modding, you have to check yourself if mods are compatible if they aren't already commonly used together, it isn't "user beware". Originally posted by loudman2:The largest repository is housed at FAF - but it's a user beware situation - only a small portion of what's available there is verified to work properly and/or get along with other mods. focus on multiplayer matchmaking for it, but also supports solo gameplay vs AI: offers the SupCom
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